February 2010


Brief Overview

February 25, 1865, R.M.S. Caliban, under the command of Captain Gerald Macduff, three days from reaching Brazilian port of Belém

Our heroes had taken passage on the Caliban in search of the temple near the Amazon river that Confederate explorers had found – one that seemed to have a mystical altar missing a single gemstone – one our heroes had retrieved.

However, some three days away from Belém in some foggy weather, our heroes heard a loud bump. Something had struck the ship. Looking down they saw it was the emaciated body of an African, recently dead. Several more could be seen in the water. Fairly close was a transport ship. Mbizi immediately realized immediately what was transpiring – a slave ship. He shouted for the captain to immediately overtake her. Luthor, with his Royal Navy background backed up the order. MacDuff was hesitant but there was some profit in apprehending slavers and he agreed.

Realizing they were about to be overtaken, the slavers began dumping Africans overboard, healthy or not. Mbizi summoned his ancestor spirits to man the Caliban’s boats to rescue the slaves while Larry went to fetch the recuperating John Henry below decks. Grappling the slave ship our heroes boarded her. After a tough battle – no quarter was asked or given, our heroes were victorious, though John Henry had a nasty headshot wound which had nearly finished him. The slaver captain had been trying to complete some sort of ritual and had been dumping a nasty mix of human entrails overboard. What that portended was unknown.

Session Notes

There was really only one main encounter this evening – still a little goofy I guess. That said prior to the combat encounter, there was some decent roleplaying and giving out of willpower points like candy with some debate over whether or not to get involved in chasing the slavers.

That said, with real life intruding we’ll be making some changes to the structure of the game, trying to go for more self-contained adventures as opposed to the current run of one adventure leading directly to the next – that sort of structure makes it difficult to absorb player absences and we’re all married folks with careers and many of us with kids, making getting a full house very difficult. I won’t be dropping all continuity, rather I’ll be attempting to make the adventures self-contained though also fitting together, much like early seasons of Buffy the Vampire Slayer or the linkages found in recent seasons of Doctor Who.

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Brief Overview

Ben Bell was not quite dead. He had been burned to a crisp a few minutes earlier but before out heroes’ eyes his skin regenerated – much as they had seen Luthor’s when he nearly had an arm torn off by one of those strange demon beasts. And they learned that Bell had concealed a spherical gem in a convenient… body cavity.

A little bit of intimidating interrogation on Dr. Greenfield in a rented tavern room revealed that he had expected to find a crypt here. His research had indicated that centuries ago a Viking, Hjort Dragon’s Bane, had been marooned to the south of “Vinland”. He eventully returned to Scandinavia. He told tales of encountering dragons in what Greenfield believed to be modern day Brazil. Hjort had also returned with a strange gem he had looted from a temple near a mammoth river.

Greenfield had come across a manuscript telling how in the 14th century Sir Hugh Neville had acquired the gem in question. He had been attempting to get funds fr the digging of a gasline in that area to look for a cache Greenfield had found evidence of beneath what was now Leadenhall Market. It was then agents of Alexander Stephens of the Confederacy contacted him. He was interested in occult artifacts and had found a temple in Brazil – one missing a gem… It was then that Stephens provided the funding for this digging. However as a loyal, though perhaps unscrupulous, servant of her majesty, Greenfield was hesitant to turn over such an item to Stephens.

Our heroes kept Greenfield and Bell at the Kerberos Club for the evening. The next morning they took a train to Exeter College at Oxford to gather Greenfield’s precise notes. However on the trip their train was attacked by Byakyee – giant bat-like creatures, apparently attracted to – or perhaps summoned to find – the gem. The creatures landed on the roof of the train and cut their way in. There was quite a scuffle but our heroes managed to overcome them.

Notes

We were a little silly during this game – even by our standards. This was our first game in a while with Christmas holidays. Of course scheduling problems hit us after this game session as well with scheduling issues followed by a medical scare with my daughter (she’s fine now, though while it was going on gaming obviously took a back seat).

We continued finding or Wild Talents feat – still a bit heavy on action, though it was neat seeing some characters I’d anticipated being more foes deciding to work with our heroes (Bell and Greenfield). I had some spreadsheets prepped in advance that allowed action to flow much smoother and I’ve further tuned them for the next session.

While I’ve done a decent amount of research on Victorian London, the next few sessions will probably take place away from London – a journey to Brazil, dealing what is found there, etc. The beastie Hound of Tindalos that was mentioned in the previous session is still at large, something that will be resolved in the coming sessions.

I’m clearly allowing some influence from H.P. Lovecraft’s Cthulhu Mythos to appear in this game. Back when I had a regular Star Trek game it was something I used often as well. Some day I’m going to have to get a Call of Cthulhu game going – one of those games I’ve owned for ages, played a few sessions here and there, but never had an outright campaign.

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